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Geometric maps, part III
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Another symmetric map. |
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What is really important while playing Slay? |
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Central fight, but don't forget the periphery. |
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Not as beautyful, as real ones, I guess. Tried to make the map symmetric in terms of area (left-right). |
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It's hard to make something round wih hexagons, so its more like an egg... |
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Goes with my Hex map. A real football has some hectagons. |
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The long and winded arms make it hard to see where you are. |
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Another one of my 'Just Run' maps. |
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Includes two slightly different maps, Pyramid and Tetraeder. Both will play the same. |
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As with Tetraeder, 1-hex width arms are hard work. |
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Slay © Sean O'Connor 1994 - 2003 |
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Stefanie Wong und Michael Zehnpfennig.
Copyright © 2002-2006. Alle Rechte vorbehalten.